<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1164710806431412795</id><updated>2011-04-21T21:19:27.249-07:00</updated><title type='text'>Deconstructing Games</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://deconstructinggames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1164710806431412795/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://deconstructinggames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Desktop Deconstructionist</name><uri>http://www.blogger.com/profile/00533278333321181184</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1164710806431412795.post-1854490788819907982</id><published>2008-05-26T07:51:00.000-07:00</published><updated>2008-05-26T07:58:22.632-07:00</updated><title type='text'>The Racist Ethos of Desktop Tower Defense</title><content type='html'>&lt;a href="http://s203.photobucket.com/albums/aa130/generalhoke/?action=view&amp;amp;current=roots.jpg" target="_blank"&gt;&lt;img src="http://i203.photobucket.com/albums/aa130/generalhoke/roots.jpg" alt="Photobucket" border="0" /&gt;&lt;/a&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;I was first introduced to the online game Desktop Tower Defense in November of 2006.&lt;span style=""&gt;  &lt;/span&gt;Like many other game players, I was pulled in by its simplicity, accessibility, and addictive game play.&lt;span style=""&gt;  &lt;/span&gt;However, as I put more time into DTD, I began to realize that it was not as innocuous as it had seemed at first.&lt;span style=""&gt;  &lt;/span&gt;To the contrary, it was teeming with racist imagery and subtexts, a sort of flash-based &lt;i style=""&gt;Birth of a Nation&lt;/i&gt; for the Web 2.0 era.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;br /&gt;&lt;/st1:placename&gt;&lt;/st1:place&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;br /&gt;&lt;/st1:placename&gt;&lt;/st1:place&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center; font-weight: bold;" align="center"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Desktop&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Tower&lt;/st1:placetype&gt;&lt;/st1:place&gt; Defense and the Dehumanization of the “Other”&lt;/p&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The goal of Desktop Tower Defense is to defend the playing area, depicted as a quotidian workspace, from successive lines of “creeps”- the in-game enemy or “other”.&lt;span style=""&gt;  &lt;/span&gt;The creeps march forward unthinkingly like yoked animals or slaves being whipped by an invisible overseer.&lt;span style=""&gt;  &lt;/span&gt;They possess no intelligence or tactical finesse; their only strength is in numbers and their seemingly limitless fecundity.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This mental imagery is very similar to that employed by revisionist historians of World War II, especially former German generals, who sought to rehabilitate &lt;st1:country-region st="on"&gt;&lt;st1:place st="on"&gt;Germany&lt;/st1:place&gt;&lt;/st1:country-region&gt;’s image by casting the German army as having fought off Communist hordes.&lt;span style=""&gt;  &lt;/span&gt;The Soviet Red Army was portrayed as unsophisticated and unskilled, only able to win battles by sheer weight of numbers.&lt;span style=""&gt;  &lt;/span&gt;In reality, nothing could have been further from the truth; especially by the end of the war, the Red Army’s operational art was highly refined and is still studied in military academies today.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This type of portrayal is not unique to this particular war.&lt;span style=""&gt;  &lt;/span&gt;Nations or peoples are often depicted by the white West as rapacious, uncultured “others” who lack skill and intelligence but possess great numbers.&lt;span style=""&gt;  &lt;/span&gt;The Mongols, the Ottomans, the Russians, and the Achaemenid Persians are but a handful of those who have been depicted in this manner.&lt;span style=""&gt;  &lt;/span&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Desktop&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Tower&lt;/st1:placetype&gt;&lt;/st1:place&gt; Defense makes a blatant appeal to our fear of the fecund “other” by tying into this current of historiographical racism.&lt;span style=""&gt;  &lt;/span&gt;What appears to be a jovial exercise is in reality the game player&lt;span style=""&gt;  &lt;/span&gt;tapping into thousands of years of inherited fear and hatred. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;We need look no farther for proof of this than the success of other types of media which have promoted this theme.&lt;span style=""&gt;  &lt;/span&gt;The apologist memoirs of German generals were very popular after World War II, and recently, the film &lt;i style=""&gt;300&lt;/i&gt; found great success by offering its mostly white, Western audiences a graphic display of violence against nonwhite people.&lt;span style=""&gt;  &lt;/span&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Desktop&lt;/st1:placename&gt;  &lt;st1:placetype st="on"&gt;Tower&lt;/st1:placetype&gt;&lt;/st1:place&gt; Defense’s appeal rests on appealing to the same barely sublimated urges to use violence against “other” groups which we fear.&lt;span style=""&gt;  &lt;/span&gt;DTD even goes so far as to depict so-called “spawnlet” creeps, which are smaller creeps produced by the death of a larger creep.&lt;span style=""&gt;  &lt;/span&gt;It is not hard to imagine the larger creep as a mother carrying her small child when she is cut down by gunfire.&lt;span style=""&gt;  &lt;/span&gt;The game then forces us to murder her small child in order to keep playing.&lt;span style=""&gt;  &lt;/span&gt;The message is clear- the “other” must all be exterminated, and we are quite right to feel pleasure from the act of doing so.&lt;span style=""&gt;  &lt;/span&gt;The morality of DTD not only celebrates &lt;st1:place st="on"&gt;My Lai&lt;/st1:place&gt; and No Gun Ri, but provides the player with a monetary reward for carrying out such massacres.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;&lt;br /&gt;&lt;/st1:placename&gt;&lt;/st1:place&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center; font-weight: bold;" align="center"&gt;&lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Desktop&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Tower&lt;/st1:placetype&gt;&lt;/st1:place&gt; Defense and the Defense of Economic Lebensraum&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Earlier, we touched on some similarities between the Desktop Tower Defense ethos and Nazi ideology.&lt;span style=""&gt;  &lt;/span&gt;One area in particular where this is very strong is related to the concept of &lt;i style=""&gt;lebensraum, &lt;/i&gt;or “breathing room”.&lt;span style=""&gt;  &lt;/span&gt;In the postwar period, former Nazis vigorously promoted the idea that they had been virtuous defenders of Western defenders against the uncivilized Communist masses of the east.&lt;span style=""&gt;  &lt;/span&gt;During the war, one of their goals was to establish “breathing room” for German civilization within the &lt;st1:place st="on"&gt;Soviet  Union&lt;/st1:place&gt;.&lt;span style=""&gt;  &lt;/span&gt;In both instances, the extravagantly fecund “other” from the east is seen as a mortal threat to Western civilization by dint of his mere existence.&lt;span style=""&gt;  &lt;/span&gt;Violence is exalted as a method of blunting the threat of this fecundity.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;It is no accident that DTD portrays the battlefield as an office desk.&lt;span style=""&gt;  &lt;/span&gt;In the last few decades, racial minorities have made great economic strides in the &lt;st1:country-region st="on"&gt;&lt;st1:place st="on"&gt;United States&lt;/st1:place&gt;&lt;/st1:country-region&gt; and in Western countries in general.&lt;span style=""&gt;  &lt;/span&gt;The formerly unquestioned economic supremacy of the Western white elite has been increasingly challenged by what is seen as the nonwhite “other”.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;In Desktop Tower Defense, it is the work environment which the player is tasked with defending against unskilled, but inexorable incursions by the nonwhite creeps.&lt;span style=""&gt;  &lt;/span&gt;Much of the game’s popularity stems from this thematic melding of Nazi propaganda and white economic and social concerns in the post-Civil Rights era.&lt;span style=""&gt;  &lt;/span&gt;This creates in the mind of the player an elixir of racism and violence, produced by the use of violence to defend white economic lebensraum.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: center;" align="center"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1164710806431412795-1854490788819907982?l=deconstructinggames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://deconstructinggames.blogspot.com/feeds/1854490788819907982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1164710806431412795&amp;postID=1854490788819907982' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1164710806431412795/posts/default/1854490788819907982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1164710806431412795/posts/default/1854490788819907982'/><link rel='alternate' type='text/html' href='http://deconstructinggames.blogspot.com/2008/05/racist-ethos-of-desktop-tower-defense.html' title='The Racist Ethos of Desktop Tower Defense'/><author><name>Desktop Deconstructionist</name><uri>http://www.blogger.com/profile/00533278333321181184</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
